Please login for More access options on the forum Like Hidden Forums, Creating/customizing your Profile, Posting,Voting, + more!!!

If you don't have a login.. Please Register. Its free. So come have some fun and enjoy M4G.

Marked4Gaming is a Entertainment forum for all your Gaming, Entertainment, News and Coding needs.
HomeHome  SearchSearch  RegisterRegister  Log inLog in  

Share | 

 4 Rules of Text in Sigs

Go down 

Posts : 148

PostSubject: 4 Rules of Text in Sigs   Thu Jun 28, 2012 10:31 am

4 Rules of Text in Sigs

Just a short little guide on how to add text to your sigs, hope it helps.

1. Not all sigs even need text. If you want to stop your tags from getting ripped, fair play, but why add text just for the sake of it.

2. Make sure the text blends in with the rest of the tag, and looks part of the background and render.

Here are some examples:

Notice how the text fits seamlessly into the tag?

Bad Example:

As you can see, text just looks slapped on.

3.Use interesting fonts. If someone find a tag with a font they see in their operating system every day, chances are it won't be very exciting. Use sites like and to find free, good looking fonts.

4. Text can be any size, and can stand out, or hide away in the background of a sig. Don't be afraid to make text the focal point, or leave it subtle, hardly noticeable.


Tiny, subtle text, thats fits perfectly with the colours and style of the tag.

Big, bold text, almost taking your attention away from the render / stock figures, yet still remaining within the colours and style of the tag.
Back to top Go down
4 Rules of Text in Sigs
Back to top 
Page 1 of 1
 Similar topics
» Rules and Guidelines for hosting a party
» Private Club Memberships Rules and Guidelines
» Revised Rules for the Graffiti Wall
» Errata & Comprehensive Rules
» The cupcake club for girls!

Permissions in this forum:You cannot reply to topics in this forum
Marked4Gaming :: Graphics and Design :: GFX Tutorials-
Jump to: